arrow
返回

Shadow generation for volumetric data sets

delete1998-06-23
delete1
PRE
AI
V
van Lengen, RH
J
Jörg Meyer
M
Mathias Matzat
H
Hans Hagen
DOI:10.1007/s003710050125delete
delete原文链接
delete原文求助
delete分享
delete收藏
摘要

摘要

En 中文
Shadow information is essential for visual perception of complex scenes. Both shadow location and orientation clarify spatial relationships between objects. Shadows improve depth perception and the impression of realism. Our algorithm, integrated into a hybrid rendering system for medical data sets, is based on a shadow Z-buffer technique for fast and efficient shadow generation. Volumetric data contain information about the grid points only. Such data do not provide surface information that could be projected immediately onto the shadow map. To solve this problem, we have implemented two techniques. The first uses a modified adaptive version of the well-known marching cubes algorithm for the special characteristics of medical data sets. The algorithm uses material properties for a precise representation of object boundaries, generating volumetric objects quickly and effectively. There are two representations of the same data set: we use a view-independent approximation to display shadows and the original representation of the volume for object visualization in full precision. The second algorithm uses a ray-tracing approach to create shadow maps. The same routine is used for object rendering, but is restricted to depth-value generation. Semitransparent objects are handled by storing an intensity profile in addition to the depth value.
Keyword:
volume visualization
scientific visualization
medical imaging
shadow Z-buffer
shadow map

期刊

Visual Computer 封面图
Visual Computer
IF:
2.9
论文数:
4.6K
被引数:
6.5K

机构

暂无机构信息
引用论文

引用论文

暂无论文信息