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Shadow matting and compositing

delete2003-07-01
delete76
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OA
AI
Y
Yung‐Yu Chuang
D
Dan B Goldman
B
Brian Curless
S
Salesin, DH
R
Richard Szeliski
DOI:10.1145/882262.882298delete
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Abstract

Abstract

En 中文
In this paper, we describe a method for extracting shadows from one natural scene and inserting them into another. We develop physically-based shadow matting and compositing equations and use these to pull a shadow matte from a source scene in which the shadow is cast onto an arbitrary planar background. We then acquire the photometric and geometric properties of the target scene by sweeping oriented linear shadows (cast by a straight object) across it. From these shadow scans, we can construct a shadow displacement map without requiring camera or light source calibration. This map can then be used to deform the original shadow matte. We demonstrate our approach for both indoor scenes with controlled lighting and for outdoor scenes using natural lighting.
Keywords:
blue-screen matting
displacement map
faux shadow
image-based rendering
layer extraction
shadow matte
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Journal

ACM Transactions on Graphics cover
ACM Transactions on Graphics
IF:
9.5
Papers:
4.7K
Citations:
3.6W

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