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Shell maps

delete2005-07-01
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PRE
AI
S
Serban D. Porumbescu
B
Brian Budge
DOI:10.1145/1073204.1073239delete
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摘要

摘要

En 中文
A shell map is a bijective mapping between shell space and texture space that can be used to generate small-scale features on surfaces using a variety of modeling techniques. The method is based upon the generation of an offset surface and the construction of a tetrahedral mesh that fills the space between the base surface and its offset. By identifying a corresponding tetrahedral mesh in texture space, the shell map can be implemented through a straightforward barycentric-coordinate map between corresponding tetrahedra. The generality of shell maps allows texture space to contain geometric objects, procedural volume textures, scalar fields, or other shell-mapped objects.
Keyword:
texture mapping
displacement mapping
ray tracing
volumetric textures
near surface parameterization
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期刊

ACM Transactions on Graphics 封面图
ACM Transactions on Graphics
IF:
9.5
论文数:
4.7K
被引数:
3.6W

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