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AbstractComputer simulation of cloth is often plagued by springs being over‐stretched. The evaluation of impulses to prevent over‐stretching is explained step‐by‐step. Our impulse approach controls the length of springs by a nonlinear system and then a novel linearization of it into a symmetric positive definite system. The cloth/solid collision handling is integrated into the linearized system seamlessly. Some results based on this method are also presented.
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