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Simulating negotiations on the computer
DOI:10.1016/S0198-9715(96)00010-5.png)
摘要
En 中文
One of the worst defects of urban games is the all-powerful role they reserve to the user: the player usually creates a city from nowhere, designs, like a god, the complete city map, and makes alone all the important choices on land control and land use, population flows, financial policies, etc. In reality, almost all important decisions concerning city management are taken after long and often protracted negotiations between protagonists. This is the very basis of democratic city rule and corresponds fully to the importance of local administration in modern industrial countries. Software trying to simulate the evolution of a city in order to give new insights in the task and to understand better how local administration works can hardly avoid simulating such negotiations. Another important goal of urban simulation games is to demonstrate to the user how a city reacts to external impacts: with a didactic goal in mind, urban softwares need more than the others to mimic the processes and the conclusion of a negotiation. This paper discusses the conditions a program simulating negotiations must meet and proposes such a software called Negoce. (C) 1997 Elsevier Science Ltd.
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