arrow
返回

Spatial Relationship Preserving Character Motion Adaptation

delete2010-07-26
delete123
PRE
AI
E
Edmond S. L. Ho *
T
Taku Komura
C
Chiew‐Lan Tai
DOI:10.1145/1778765.1778770delete
delete原文链接
delete原文求助
delete分享
delete收藏
摘要

摘要

En 中文
This paper presents a new method for editing and retargeting motions that involve close interactions between body parts of single or multiple articulated characters, such as dancing, wrestling, and sword fighting, or between characters and a restricted environment, such as getting into a car. In such motions, the implicit spatial relationships between body parts/objects are important for capturing the scene semantics. We introduce a simple structure called an interaction mesh to represent such spatial relationships. By minimizing the local deformation of the interaction meshes of animation frames, such relationships are preserved during motion editing while reducing the number of inappropriate interpenetrations. The interaction mesh representation is general and applicable to various kinds of close interactions. It also works well for interactions involving contacts and tangles as well as those without any contacts. The method is computationally efficient, allowing real-time character control. We demonstrate its effectiveness and versatility in synthesizing a wide variety of motions with close interactions.
Keyword:
Character Animation
Close Interaction
Spatial Relationship
Motion Editing
Motion Retargeting
AI总结

AI总结

对已上传原文的论文进行重点信息的提取,主要内容包括:简要概述、研究摘要、背景介绍、关键亮点、图文解析、展望与总结。

期刊

ACM Transactions on Graphics 封面图
ACM Transactions on Graphics
IF:
9.5
论文数:
4.7K
被引数:
3.6W

机构

U
University of Edinburgh
学者数:
5.2W
论文数: 4.6W
被引数: 71
引用论文

引用论文

err分享
err收藏
Synthesizing animations of human manipulation tasks
err2004-08-01
err133
errOAAI
errYamane, K; Kuffner, JJ; Hodgins, JK
err分享
err收藏
Oviductal progesterone concentration and its spatial distribution in cyclic and early pregnant cows
err1996-11-01
err0
PREAI
errM.P.B. Wijayagunawardane; W.A. Cerbito; A. Miyamoto; T.J. Acosta; M. Takagi; K. Miyazawa; K Sato
err分享
err收藏
Sparse matrix solvers on the GPU:: Conjugate gradients and multigrid
err2003-07-01
err574
PREAI
errBolz, J; Farmer, I; Grinspun, E; Schröder, P
err分享
err收藏
Interactive simulation of stylized human locomotion
err2008-08-01
err89
PREAI
errda Silva, Marco; Abe, Yeuhi; Popovic, Jovan
err分享
err收藏
学者 查看更多内容