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Sweep-based human deformation

delete2005-09-01
delete51
PRE
AI
D
Dae-Eun Hyun
S
Seung Hyun Yoon
J
Jung-Woo Chang
J
Joon-Kyung Seong
K
Kim, MS
B
Bert Jüttler
DOI:10.1007/s00371-005-0343-xdelete
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摘要

摘要

En 中文
We present a sweep-based approach to human body modeling and deformation. A rigid 3D human model, given as a polygonal mesh, is approximated with control sweep surfaces. The vertices on the mesh are bound to nearby sweep surfaces and then follow the deformation of the sweep surfaces as the model bends and twists its arms, legs, spine and neck. Anatomical features including bone-protrusion, muscle-bulge, and skin-folding are supported by a GPU-based collision detection procedure. The volumes of arms, legs, and torso are kept constant by a simple control using a volume integral formula for sweep surfaces. We demonstrate the effectiveness of this sweep-based human deformation in several test animation clips.
Keyword:
human modeling and deformation
sweep surface
vertex binding
shape blending
anatomical features
volume preservation

期刊

Visual Computer 封面图
Visual Computer
IF:
2.9
论文数:
4.6K
被引数:
6.5K

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