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T-spline simplification and local refinement
DOI:10.1145/1015706.1015715.png)
摘要
En 中文
A typical NURBS surface model has a large percentage of superfluous control points that significantly interfere with the design process. This paper presents an algorithm for eliminating such superfluous control points, producing a T-spline. The algorithm can remove substantially more control points than competing methods such as B-spline wavelet decomposition. The paper also presents a new T-spline local refinement algorithm and answers two fundamental open questions on T-spline theory.
Keyword:
NURBS surfaces
T-splines
subdivision surfaces
local refinement
knot removal
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IF:
9.5
论文数:
4.7K
被引数:
3.6W
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