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Texture Synthesis Using the Structure Tensor
DOI:10.1109/TIP.2015.2458701.png)
摘要
En 中文
This paper proposes a two-stage texture synthesis algorithm. At the first stage, a structure tensor map carrying information about the local orientation is synthesized from the exemplar's data and used at the second stage to constrain the synthesis of the texture. Keeping in mind that the algorithm should be able to reproduce as faithfully as possible the visual aspect, statistics, and morphology of the input sample, the method is tested on various textures and compared objectively with existing methods, highlighting its strength in successfully synthesizing the output texture in many situations where traditional algorithms fail to reproduce the exemplar's patterns. The promising results pave the way towards the synthesis of accurately large and multi-scale patterns as it is the case for carbon material samples showing laminar structures, for example.
Keyword:
Causal neighborhood
exemplar-based synthesis
multi-scale
non-parametric texture synthesis
carbon simulation
structure tensor field
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期刊
IF:
13.7
论文数:
1.0W
被引数:
8.4W
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