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The lightspeed automatic interactive lighting preview system

delete2007-07-29
delete32
PRE
AI
J
Jonathan Ragan‐Kelley *
C
Charlie Kilpatrick
P
Paul Green
C
Christophe Hery
F
Frédo Durand
DOI:10.1145/1239451.1239476delete
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摘要

摘要

En 中文
We present an automated approach for high-quality preview of feature-film rendering during lighting design. Similar to previous work, we use a deep-framebuffer shaded on the GPU to achieve interactive performance. Our first contribution is to generate the deep-framebuffer and corresponding shaders automatically through data-flow analysis and compilation of the original scene. Cache compression reduces automatically-generated deep-framebuffers to reasonable size for complex production scenes and shaders. We also propose a new structure, the indirect framebuffer, that decouples shading samples from final pixels and allows a deep-framebuffer to handle antialiasing, motion blur and transparency efficiently. Progressive refinement enables fast feedback at coarser resolution. We demonstrate our approach in real-world production.
Keyword:
lighting preview
interactive rendering
data-flow analysis
RenderMan
programmable shading
GPUs

期刊

ACM Transactions on Graphics 封面图
ACM Transactions on Graphics
IF:
9.5
论文数:
4.8K
被引数:
3.6W

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