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Transferring Image-based Edits for Multi-Channel Compositing
DOI:10.1145/3130800.3130842.png)
摘要
En 中文
A common way to generate high-quality product images is to start with a physically-based render of a 3D scene, apply image-based edits on individual render channels, and then composite the edited channels together (in some cases, on top of a background photograph). This workflow requires users to manually select the right render channels, prescribe channel-specific masks, and set appropriate edit parameters. Unfortunately, such edits cannot be easily reused for global variations of the original scene, such as a rigid-body transformation of the 3D objects or a modified viewpoint, which discourages iterative refinement of both global scene changes and image-based edits. We propose a method to automatically transfer such user edits across variations of object geometry, illumination, and viewpoint. This transfer problem is challenging since many edits may be visually plausible but non-physical, with a successful transfer dependent on an unknown set of scene attributes that may include both photometric and non-photometric features. To address this challenge, we present a transfer algorithm that extends the image analogies formulation to include an augmented set of photometric and non-photometric guidance channels and, more importantly, adaptively estimate weights for the various candidate channels in a way that matches the characteristics of each individual edit. We demonstrate our algorithm on a variety of complex edit-transfer scenarios for creating high-quality product images.
Keyword:
image editing
multi-pass compositing
style transfer
image analogy
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期刊
IF:
9.5
论文数:
4.7K
被引数:
3.6W

