返回
Virtual Reality Interfaces for Interacting with Three-Dimensional Graphs
DOI:10.1080/10447318.2018.1429061.png)
摘要
En 中文
Today, virtual reality (VR) systems are widely available through low-cost devices such as Oculus Rift and HTC Vive. Although VR technology has so far been centered on entertainment, there is a growing interest from developers, technology companies, and consumers to evaluate it in a wider variety of contexts. This paper explores the effectiveness of visualizing and interacting with three-dimensional graphs in VR in comparison with the traditional approach. In particular, we present an empirical evaluation study for exploring and interacting with three-dimensional graphs using Oculus Rift and Leap Motion. We designed several interfaces exploiting the natural user interface in a VR environment and compared them with traditional mouse-keyboard and joypad configurations. Our evaluation suggests that, although these upcoming VR technologies are more challenging than more traditional ones, they facilitate user involvement during graph interaction and visualization tasks, given the enjoyable experience elicited when combining gesture-based interfaces and VR.
Keyword:
SCIENTIFIC VISUALIZATION
GESTURE
CONTEXT
SYSTEM
AI总结
对已上传原文的论文进行重点信息的提取,主要内容包括:简要概述、研究摘要、背景介绍、关键亮点、图文解析、展望与总结。
期刊
I
IF:
4.9
论文数:
4.4K
被引数:
1.2W
机构
引用论文
PERCEIVED USEFULNESS, PERCEIVED EASE OF USE, AND USER ACCEPTANCE OF INFORMATION TECHNOLOGY感知有用性、感知易用性和用户对信息技术的接受度
A multi-scale porous composite adsorbent with copper benzene-1,3,5-tricarboxylate coating on copper foam
RSC Advances
IF0
Separating water isotopologues using diffusion-regulatory porous materials使用扩散调节多孔材料分离水同位素物
Nature
IF0

