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4DGStream: Variable Bitrate Dynamic Gaussian Splatting Streaming

delete2026-03-09
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PRE
AI
Z
Zhicheng Liang
张大猷 cover
张大猷 (Dayou Zhang)
L
Linfeng Shen
M
Miao Zhang
J
Jian Zhang
B
Bin Ju
M
Mallesham Dasari
F
Fangxin Wang
Jiangchuan Liu cover
Jiangchuan Liu (Jiangchuan Liu)
DOI:10.1109/tmm.2026.3668629delete
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Abstract

Abstract

En 中文
While 3D Gaussian Splatting (3DGS) has revolutionized static scene representation, the extension to dynamic scene, i.e., 3DGS video (GSV), faces challenges related to reconstruction quality, rendering speed, and storage requirements. The substantial data volume of current GSV poses significant hurdles for streaming applications, particularly in the realm of AR, VR and MR. To tackle these challenges, we introduce 4DGStream, a novel framework that integrates an efficient GSV compression method, Light4D, and a bitrate adaptation streaming strategy, QoSmooth, to ensure smooth playback while maintaining high visual quality. Light4D employs a binarization-assisted spatiotemporal deformation network to model the deformation of Gaussian primitive attributes over time, while a spatiotemporal-aware masking module prunes trivial Gaussians, further enhancing long-term reconstruction quality. To reduce storage, Light4D uses a binary hash grid to model the entropy of attributes for arithmetic coding, with its binary nature allowing efficient entropy modeling via a Bernoulli distribution. These components enable Light4D to improve the FPS/Storage metric by up to 12.4× over SpacetimeGS and 26.4× over 4DGS on the Neu3D dataset, with performance gains exceeding $3\times$ orders of magnitude compared to other NeRF-based state-of-the-art (SOTA) methods. Here, FPS/Storage reflects the balance between rendering speed and data storage. Despite significant model size reductions, Light4D maintains or surpasses the reconstruction quality of 4DGS. Furthermore, QoSmooth provides effective rate control to enhance playback smoothness, reducing bitrate level switches by 61.6% and increasing time-average utility by 26.2%. All these improvements make 4DGStream highly suited for GSV streaming, improving QoE by 36.7% compared to SOTA methods.
Keywords:
3D Gaussian splatting
compression
media streaming
quality of experience
virtual reality

Journal

IEEE Transactions on Multimedia cover
IEEE Transactions on Multimedia
IF:
9.7
Papers:
4.6K
Citations:
2.4W

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the chinese university of hong kong
Scholars:
4.5K
Papers: 2.1K
Citations: 0
T
The Chinese University of Hong Kong, Shenzhen
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4.3K
Papers: 4.0K
Citations: 7
N
Northeastern University
Scholars:
2.5W
Papers: 1.6W
Citations: 3.0W
S
simon fraser university
Scholars:
1.7K
Papers: 891
Citations: 0
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