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A Few-Channel Brain–Computer Interface System Based on a Heuristic Algorithm
DOI:10.3390/biomimetics11090613.png)
Abstract
En 中文
Traditional P300 brain–computer interface (BCI) systems rely on multi-channel EEG acquisition, causing cumbersome setup, lengthy preparation, and high user workloads, which limits their real-world application. To enhance practicality, this paper proposes a fixed few-channel selection framework based on a heuristic algorithm to balance decoding performance and user experience. We integrated a genetic algorithm (GA) with Bayesian linear discriminant analysis (BLDA) to identify a strongly generalizable few-channel combination from a traditional eight-channel system, avoiding costly subject-specific recalibration. Validating this method, 48 healthy subjects completed rigorous offline and online virtual reality (VR) experiments. Results showed that the proposed three-channel system maintained highly comparable accuracy and information transfer rates to the eight-channel system, showing no significant performance degradation. Crucially, the few-channel scheme reduced equipment preparation time by 90% (from 30 to 3 min). Furthermore, NASA-TLX workload evaluations confirmed a significant reduction in users’ psychological and physical burdens (p < 0.05). Ultimately, while preserving core interaction performance, this few-channel strategy vastly improves user experience and system practicality, offering key theoretical and practical support for implementing lightweight, user-friendly BCI systems.
Keywords:
brain–computer interface (BCI)
P300
channel selection
genetic algorithm
user experience

