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A Full-Wave Reference Simulator for Computing Surface Reflectance

delete2023-07-26
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PRE
AI
Y
Yunchen Yu *
B
Bruce Walter
E
Eric Michielssen
S
Steve Marschner
DOI:10.1145/3592414delete
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Abstract

Abstract

En 中文
Computing light reflection from rough surfaces is an important topic in computer graphics. Reflection models developed based on geometric optics fail to capture wave effects such as diffraction and interference, while existing models based on physical optics approximations give erroneous predictions under many circumstances (e.g. when multiple scattering from the surface cannot be ignored). We present a scalable 3D full-wave simulator for computing reference solutions to surface scattering problems, which can be used to evaluate and guide the development of approximate models for rendering. We investigate the range of validity for some existing wave optics based reflection models; our results confirm these models for low-roughness surfaces but also show that prior rendering methods do not accurately predict the scattering behavior of some types of surfaces. Our simulator is based on the boundary element method (BEM) and accelerated using the adaptive integral method (AIM), and is implemented to execute on modern GPUs. We demonstrate the simulator on domains up to 60 x 60 x 10 wavelengths, involving surface samples with significant height variations. Furthermore, we propose a new system for efficiently computing BRDF values for large numbers of incident and outgoing directions at once, by combining small simulations to characterize larger areas. Our simulator will be released as an open-source toolkit for computing surface scattering.
Keywords:
wave optics
material appearance
scattering
diffraction

Journal

ACM Transactions on Graphics cover
ACM Transactions on Graphics
IF:
9.5
Papers:
4.8K
Citations:
3.6W

Organization

E
Ecole Polytechnique Federale de Lausanne
Scholars:
1.7W
Papers: 1.3W
Citations: 25
S
swiss federal institutes of technology domain
Scholars:
9.0W
Papers: 8.0W
Citations: 163
C
Cornell University
Scholars:
6.3W
Papers: 5.4W
Citations: 10.9W
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Cited Papers

Cited Papers

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errDong, Zhao; Walter, Bruce; Marschner, Steve; Greenberg, Donald P.
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A Practical Wave Optics Reflection Model for Hair and Fur
err2023-07-26
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errXia, Mengqi (Mandy); Walter, Bruce; Hery, Christophe; Maury, Olivier; Michielssen, Eric; Marschner, Steve
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Reflectance Model for Diffraction
err2012-09-07
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errCuypers, Tom; Haber, Tom; Bekaert, Philippe; Oh, Se Baek; Raskar, Ramesh
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Scratch iridescence: Wave-optical rendering of diffractive surface structure
err2017-11-20
err61
PREAI
errWerner, Sebastian; Velinov, Zdravko; Jakob, Wenzel; Hullin, Matthias B.
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The prediction of the circular dichroism of the benzene chromophore: TDDFT calculations and sector rules
err2007-08-27
err0
PREAI
errGennaro Pescitelli; Lorenzo Di Bari; Anna Maria Caporusso; Piero Salvadori
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Computational Design of Nanostructural Color for Additive Manufacturing
err2018-07-30
err29
PREAI
errAuzinger, Thomas; Heidrich, Wolfgang; Bickel, Bernd
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researcher View more