arrow
Return

A game-theoretic model for enterprises cloud computational resource allocation based on predefined-time distributed algorithm

delete2025-09-01
delete0
PRE
AI
高
高英 (Ying Gao)
J
Jianing Chen
Y
Yue Fang
C
Chuangyin Dang
Q
Qin Su *
DOI:10.1080/24725854.2025.2561570delete
deleteOriginal
deleteOriginal request for help
deleteShare
deleteSave
Abstract

Abstract

En 中文
In the era of smart manufacturing, the way enterprises handle tasks has been revolutionized by cloud computing, shifting from on-premises IT environments to the cloud. However, the competition among multiple enterprises for limited computational resources available at cloud service providers presents a significant challenge in fairly allocating resources to minimize response delays. To offer a reasonable allocation strategy for cloud service providers in a multi-enterprise cloud environment, this paper introduces a novel aggregative game model within a three-tier computational offloading architecture across local manufacturing devices, resource-constrained small base stations, and high-capacity cloud data centers. Due to the aggregation of enterprises' strategies, traditional evolutionary algorithms are infeasible to solve this game problem. Stemming from recurrent neural networks, a predefined-time distributed generalized Nash equilibrium seeking algorithm with event-triggered communication is proposed. From a communication perspective, the event-triggered distributed setting ensures that enterprises engage in discrete-time local communication, aligning with the practical, competitive and information-preserving nature of the enterprise interactions. From a computational perspective, the algorithm allows cloud service providers to autonomously balance computational efficiency and decision accuracy, with user-defined convergence times for decision updates. This enables the rapid determination of equilibrium strategies, providing cloud service providers with a scalable solution that was unattainable in previous methods.
Keywords:
Computational resource allocation
cloud computing
aggregative game
predefined-time convergence
event-triggered mechanism
distributed algorithm

Journal

IISE Transactions cover
IISE Transactions
IF:
2.3
Papers:
85
Citations:
1.9K

Organization

No organization information available
Cited Papers

Cited Papers

errShare
errSave
errShare
errSave
A game-theoretic approach to computation offloading in mobile cloud computing
err2015-04-09
err0
PREAI
errValeria Cardellini; Vittoria De Nitto Personé; Valerio Di Valerio; Francisco Facchinei; Vincenzo Grassi; Francesco Lo Presti; Veronica Piccialli
errShare
errSave
Latency and Energy-Aware Load Balancing in Cloud Data Centers: A Bargaining Game Based Approach
err2023-01-01
err14
PREAI
errKishor, Avadh; Niyogi, Rajdeep; Chronopoulos, Anthony Theodore; Zomaya, Albert Y.
errShare
errSave
Predefined-Time Convergence Control for High-Order Integrator Systems Using Time Base Generators
err2018-09-01
err123
PREAI
errBecerra, Hector M.; Vazquez, Carlos R.; Arechavaleta, Gustavo; Delfin, Josafat
errShare
errSave
researcher View more