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A GPU-accelerated three-dimensional element-based peridynamic contact modeling framework

delete2026-08-03
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PRE
AI
X
Xiaoming Wang
S
Shengjie Ni
W
Weijia Dong
Y
Yi‐Qing Ni *
Q
Qing He
P
Ping Wang
DOI:10.1016/j.cma.2026.119268delete
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Abstract

Abstract

En 中文
Accurate and stable contact modeling in complex three-dimensional (3D) peridynamic (PD) simulations across diverse contact scenarios remains challenging. This study proposes a GPU-accelerated 3D element-based PD contact modeling framework (3D-EBCM). The framework reconstructs finite local micro contact surfaces in the current configuration and determines normal and tangential contact stiffnesses from the local incremental PD responses of contacting particles. A critical time-step estimate accounting for contact stiffness is then established. The 3D-EBCM contact routine is implemented on GPUs using bond- and particle-mapping strategies combined with background-grid-assisted candidate search. The results of the two-cylinder benchmarks agree well with the Hertz solution over the examined material-stiffness ratios and particle resolutions. For the examined stiffness ratios, peak contact-pressure errors are approximately 1%, while penetration ratios remain near 1% across the benchmark cases. The GPU-accelerated contact routine achieves overall speedups of 99.1–263.0 relative to the corresponding serial CPU implementation. Impact-contact, frictional-contact, and rolling-contact examples further assess the method. The impact-contact results obtained using time steps below the estimated critical value reproduce the experimentally observed fracture pattern and support the contact-related critical time-step estimate for selecting a stable fixed time step. The frictional-contact results agree with finite-element results, whereas the rolling-contact results agree with the corresponding Hertz and Carter solutions. The method also captures damage-induced contact-force redistribution and the effects of creepage, surface cracks, and surface irregularity, and resolves two simultaneous, spatially separated rolling-contact regions.
Keywords:
Peridynamics
Contact modeling
Damage evolution
Three-dimensional simulation
GPU acceleration

Journal

Computer Methods in Applied Mechanics and Engineering cover
Computer Methods in Applied Mechanics and Engineering
IF:
7.3
Papers:
1.3W
Citations:
5.6W

Organization

T
tongji university
Scholars:
7.9W
Papers: 6.0W
Citations: 98
S
southwest jiaotong university
Scholars:
9.5K
Papers: 3.3K
Citations: 0
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Cited Papers

Cited Papers

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Implementing peridynamics within a molecular dynamics code
err2008-12-01
err251
errOAAI
errParks, Michael L.; Lehoucq, Richard B.; Plimpton, Steven J.; Silling, Stewart A.
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Extension of three-dimensional discontinuous deformation analysis to frictional-cohesive materials
err2016-07-01
err28
PREAI
errZhang, Hong; Liu, Shu-guang; Chen, Guang-qi; Zheng, Lu; Zhang, Ying-bin; Wu, Yan-qiang; Jing, Pei-deng; Wang, Wei; Han, Zheng; Zhong, Gui-hui; Lou, Sha
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A penetration correction contact model involving friction based on Peridynamics
err2024-05-01
err6
PREAI
errTian, Kaiwei; Zhu, Zeqi; Sheng, Qian; Zhou, Ningxi; Tian, Ning
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