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A GPU parallel computing strategy for the material point method
DOI:10.1016/j.compgeo.2015.01.009.png)
Abstract
En 中文
The material point method (MPM), which is a combination of the finite element and meshfree methods, suffers from significant computational workload due to the fine mesh that is required in spite of its advantages in simulating large deformations. This paper presents a parallel computing strategy for the MPM on the graphics processing unit (GPU) to boost the method's computational efficiency. The interaction between a structural element and soil is investigated to validate the applicability of the parallelisation strategy. Two techniques are developed to parallelise the interpolation from soil particles to nodes to avoid a data race; the technique that is based on workload parallelisation across threads over the nodes has a higher computational efficiency. Benchmark problems of surface footing penetration and a submarine landslide are analysed to quantify the speedup of GPU parallel computing over sequential simulations on the central processing unit. The maximum speedup with the GPU used is 30 for single-precision calculations and decreases to 20 for double-precision calculations. (C) 2015 Elsevier Ltd. All rights reserved.
Keywords:
Material point method
Parallel computing
Large deformations
Structure-soil interaction
Landslide
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