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A multi-user game-based system for planning modular construction activities

delete2025-10-20
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OA
AI
M
Mohamed Assaf
S
Sena Assaf
X
Xinming Li *
M
Mohamed Al‐Hussein
DOI:10.1016/j.eswa.2025.130050delete
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Abstract

Abstract

En 中文
Supply chain (SC) planning in modular construction (MC) can be challenging because it requires interconnected and complex activities among various teams and across different project stages. Recently, game engines have been increasingly used to resolve these challenges, as they create realistic virtual environments and simulations of possible scenarios before actual project implementation. However, game engine applications have been restricted to single-user and centralized models, limiting real-time collaboration among MC teams. Within a Design Science Research methodology, this study proposes an intelligent game-based modular planning (GAMMOD) system, supported by multi-user functions, which is flexible in terms of access, allowing for either non-immersive or immersive mode, depending on the available hardware tools, for collaborative planning of the MC-SC. The GAMMOD system integrates a blockchain protocol for data security in the non-immersive mode, while the immersive mode relies on user credentials authorization. The GAMMOD system considers both numerical key performance indicators, such as sustainability, cost, and time, as well as practical ones, including road dimensions, module clearance, and possible clashes. Two distinct case studies, representing different MC types, are presented to illustrate the features of the GAMMOD system. The evaluation tests of the GAMMOD system conducted by 14 MC experts have shown a general consensus on its functionality, with 80% to 100% of the participants agreeing or strongly agreeing on the GAMMOD system’s performance. Additionally, the GAMMOD system demonstrated a usability score of 75.7, surpassing the established threshold of 70. The GAMMOD system is expected to help MC stakeholders make informed, collaborative decisions and develop a shared understanding of decision feasibility, potential conflicts, and constraints before the commencement of the MC project.
Keywords:
Modular Construction
Supply Chain
Game Engine
Virtual Environments
And Blockchain
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Journal

Expert Systems with Applications cover
Expert Systems with Applications
IF:
7.5
Papers:
2.9W
Citations:
10.2W

Organization

U
university of alberta
Scholars:
5.1W
Papers: 4.9W
Citations: 65