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A parallelized screen-based method for rendering polylines and polygons on terrain surfaces

delete2017-02-01
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PRE
AI
J
Jiangfeng She
Y
Yang Zhou
X
Xin Tan
李新功 cover
李新功 (Xingong Li) *
DOI:10.1016/j.cageo.2016.10.011delete
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Abstract

Abstract

En 中文
Two dimensional (2D) vector features, when rendered on terrain as reference or highlight features, can improve the intelligibility of three dimensional (3D) scenes. This research proposes a new screen-space based method to render solid color 2D polylines and polygons on terrain. Using the z-buffer value and window coordinates in screen space, a pixel's spatial extent in real world coordinates can be calculated. The pixel's color is changed, if its spatial extent intersects with a polyline or polygon feature, to reflect the fact that there is a polyline going through or a polygon covering the pixel. Compared to other existing methods, our method eliminates undesirable rendering artifacts. A parallel computing schema was proposed and implemented as well to improve rendering performance.
Keywords:
Virtual geographical environment
3D cartography
Rendering technique
Screen-based rendering
Image line combination
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Key information extracted from the uploaded paper, including a brief overview, abstract, background, key highlights, visual analysis, and future outlook.

Journal

C
Computers and Geosciences
IF:
4.4
Papers:
5.0K
Citations:
1.5W

Organization

U
University of Kansas
Scholars:
1.9W
Papers: 1.7W
Citations: 8.1K
N
nanjing university
Scholars:
7.7W
Papers: 5.6W
Citations: 87