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Adaptable Particle-in-Cell algorithms for graphical processing units

delete2011-03-01
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V
Viktor K. Decyk *
T
Tajendra V. Singh
DOI:10.1016/j.cpc.2010.11.009delete
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Abstract

Abstract

En 中文
We developed new parameterized Particle-in-Cell algorithms and data structures for emerging multi-core and many-core architectures. Four parameters allow tuning of this PIC code to different hardware configurations. Particles are kept ordered at each time step. The first application of these algorithms is to NVIDIA graphical processing units, where speedups of about 15-25 compared to an Intel Nehalem processor were obtained for a simple 2D electrostatic code. Electromagnetic codes are expected to get higher speedups due to their greater computational intensity. (C) 2010 Elsevier B.V. All rights reserved.
Keywords:
Particle-in-Cell
GPU
Parallel algorithms
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Key information extracted from the uploaded paper, including a brief overview, abstract, background, key highlights, visual analysis, and future outlook.

Journal

Computer Physics Communications cover
Computer Physics Communications
IF:
3.4
Papers:
1.2W
Citations:
3.7W

Organization

University of California System cover
University of California System
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37.7W
Papers: 33.8W
Citations: 6.6K
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