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Adaptive Polynomial Rendering

delete2016-07-11
delete43
PRE
AI
B
Bochang Moon *
S
Steven McDonagh
K
Kenny Mitchell
M
Markus Groß
DOI:10.1145/2897824.2925936delete
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Abstract

Abstract

En 中文
In this paper, we propose a new adaptive rendering method to improve the performance of Monte Carlo ray tracing, by reducing noise contained in rendered images while preserving high-frequency edges. Our method locally approximates an image with polynomial functions and the optimal order of each polynomial function is estimated so that our reconstruction error can be minimized. To robustly estimate the optimal order, we propose a multi-stage error estimation process that iteratively estimates our reconstruction error. In addition, we present an energy-preserving outlier removal technique to remove spike noise without causing noticeable energy loss in our reconstruction result. Also, we adaptively allocate additional ray samples to high error regions guided by our error estimation. We demonstrate that our approach outperforms state-of-the-art methods by controlling the tradeoff between reconstruction bias and variance through locally defining our polynomial order, even without need for filtering bandwidth optimization, the common approach of other recent methods.
Keywords:
Adaptive rendering
image-space reconstruction
Monte Carlo ray tracing
AI Summary

AI Summary

Key information extracted from the uploaded paper, including a brief overview, abstract, background, key highlights, visual analysis, and future outlook.

Journal

ACM Transactions on Graphics cover
ACM Transactions on Graphics
IF:
9.5
Papers:
4.8K
Citations:
3.6W

Organization

E
Edinburgh Napier University
Scholars:
2.2K
Papers: 2.4K
Citations: 2.9K
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