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ARTMe: a new array-based algorithm for Adaptive Refinement of Triangle Meshes
DOI:10.1007/s00366-018-0579-5.png)
Abstract
En 中文
This work presents a new efficient array-based algorithm for adaptive mesh refinement capable of interactively generating millions of triangles. The new refinement algorithm satisfies important topological mesh properties, e.g., vertex valence control and a good mesh gradation. Furthermore, all local topological modifications of the triangle mesh are based on Stellar operators implemented on top of the Corner-Table topological data structure. This paper also shows that the proposed implementation provides a good balance in the trade-off between memory and processing time.
Keywords:
Mesh models
Topological data structures
Topological operators
Adaptive refinement
Triangulations
Stellar mesh operators
Algorithms
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