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Asynchronous self-triggered nash learning in distributed multiplayer systems
DOI:10.1016/j.neucom.2026.134446.png)
Abstract
En 中文
Sparse communication networks hinder direct information exchange among players, rendering conventional ob server designs based on synchronous updates ineffective and making fully connected network-based approaches impractical. To address this issue, this article proposes an off-policy model-free reinforcement learning algo rithm based on an asynchronously triggered observer to solve for the Nash equilibrium in networked multiplayer systems. Under a constrained communication topology, where players cannot directly access non-adjacent in formation, a self-triggered observer is designed to estimate the required inaccessible information. Furthermore, an asynchronous learning triggering condition is constructed based on the maximum inter-event interval of the observer and the Hamilton-Jacobi-Bellman residual, enabling each player to update its control policy indepen dently. A theoretical analysis within a Banach space framework establishes the convergence of the proposed algorithm, and simulation studies validate its effectiveness.
Keywords:
Adaptive dynamic programming
Event-triggered
Non-zero-sum game
Asynchronous policy iteration
Journal
IF:
6.5
Papers:
2.5W
Citations:
6.5W
Organization
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No cited papers available

