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Avatars, Embodiment, and Virtual Engagement: A Large-Scale Study with Young Adults in Germany and the United States

delete2026-04-28
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OA
AI
O
Oliver Korn
B
Benjamin Schnitzer
X
Xenia Armstrong
J
Jan Vogt
S
Sanika Doolani
C
Coye Cheshire
DOI:10.1016/j.chb.2026.109036delete
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Abstract

Abstract

En 中文
• Large-scale cross-societal study with 582 young adults from Germany and the U.S. • VR remains limited despite widespread gaming among young participants. • Gender differences – not culture – shape emotional and immersive avatar engagement. • Qualitative insights reveal emotional strain from deep virtual world immersion. • Findings suggest the need for inclusive and emotionally supportive VR design.
Keywords:
and Phrases:Virtual Worlds
Virtual Reality
Avatars
Embodiment
Emotions
Culture
Gender
AI Summary

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Computers in Human Behavior cover
Computers in Human Behavior
IF:
8.9
Papers:
9.0K
Citations:
5.8W

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F
faculty
Scholars:
17
Papers: 13
Citations: 0
U
University of California
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7.3K
Papers: 2.8K
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O
offenburg university
Scholars:
23
Papers: 8
Citations: 0
S
san francisco state university
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106
Papers: 73
Citations: 0
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