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Bayesian Depth-From-Defocus With Shading Constraints
DOI:10.1109/TIP.2015.2507403.png)
Abstract
En 中文
We present a method that enhances the performance of depth-from-defocus (DFD) through the use of shading information. DFD suffers from important limitations-namely coarse shape reconstruction and poor accuracy on textureless surfaces-that can be overcome with the help of shading. We integrate both forms of data within a Bayesian framework that capitalizes on their relative strengths. Shading data, however, is challenging to accurately recover from surfaces that contain texture. To address this issue, we propose an iterative technique that utilizes depth information to improve shading estimation, which in turn is used to elevate depth estimation in the presence of textures. The shading estimation can be performed in general scenes with unknown illumination using an approximate estimate of scene lighting. With this approach, we demonstrate improvements over existing DFD techniques, as well as effective shape reconstruction of textureless surfaces.
Keywords:
Depth-from-defocus
shape-from-shading
illumination estimation
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