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Blockchain adoption game for anti-counterfeiting between competing platform retailers

delete2026-05-06
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PRE
AI
A
Ankai Li
L
Li Wang
H
Haijun Yang *
H
Harris Wu
DOI:10.1080/17509653.2026.2668573delete
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Abstract

Abstract

En 中文
Blockchain is a promising solution to combat counterfeits. We employ a game-theoretic approach to explore the blockchain adoption game between two competitive platform retailers to combat counterfeits. We develop a duopoly model with one high-end and one low-end platform, both vulnerable to counterfeits. The high-end platform provides a superior quality of genuine products over the low-end platform. Blockchain allows consumers to discern product authenticity. We demonstrate that in a scenario of low blockchain cost, either both platforms will utilize blockchain technology or only the high-end platform will adopt it. Both platforms adopt blockchain if the product authenticity of the low-end platform is low, or the quality of authentic products on the high-end platform is high; otherwise, only the high-end platform adopts blockchain. Surprisingly, we also show that when counterfeit quality is high, adopting blockchain to combat counterfeiting is more likely to reduce the profit of the low-end platform.
Keywords:
Counterfeits
blockchain technology
platform competition
game theory
supply chain management
L13
O33
C72
L81

Journal

International Journal of Management Science and Engineering Management cover
International Journal of Management Science and Engineering Management
IF:
2.6
Papers:
237
Citations:
739

Organization

B
Beihang University
Scholars:
5.0W
Papers: 4.0W
Citations: 37
O
old dominion university
Scholars:
770
Papers: 431
Citations: 0
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