Return
CAGE: A Curiosity-Driven Graph-Based Explore-Exploit Algorithm for Solving Deterministic Environment MDPs With Limited Episode Problem
DOI:10.1109/ACCESS.2024.3468027.png)
Abstract
En 中文
The explore-exploit dilemma in Markov Decision Processes (MDPs) is a fundamental challenge, especially in deterministic environments akin to real-world scenarios. Balancing exploration and exploitation within limited episodes is crucial to optimize decision-making. Despite existing research, challenges like parameter sensitivity, lack of global optimality, and inefficient exploration of low-value regions remain. We introduce the Curiosity-driven Algorithm based on Graph for Exploration (CAGE), which addresses these issues through a graph-based framework. CAGE includes two variants: CAGE-greedy, ensuring optimal solutions with ample episodes, and CAGE-centrality, prioritizing significant states in limited episodes. Key contributions include eliminating parameter sensitivity, guaranteeing global optimality, and enhancing exploration efficiency. To validate the performance of the CAGE algorithm series, we design a grid world experiment. The experimental results demonstrate that the CAGE algorithm outperforms a comparative algorithm, indicating its feasibility for implementation in the industry and its high level of explainability. Experimental results validate CAGE's effectiveness in complex environments.
Keywords:
Bayes methods
Classification algorithms
Heuristic algorithms
Uncertainty
Tuning
Sensitivity
Probability distribution
Markov processes
Graph theory
Markov decision process
graph theory
curiosity-driven
explore-exploit problem
Journal
IF:
3.6
Papers:
9.8W
Citations:
29.4W

