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Chaos game algorithm for fuzzy iterated function systems
DOI:10.1016/j.fss.2024.109173.png)
Abstract
En 中文
We consider versions of the chaos game algorithm for generating attractors of fuzzy iterated function systems (FIFSs for short). We show that a naive approach fails in a general setting of contractive FIFSs and we present its natural modifications that work in all cases. Our approach bases on certain modifications of orbits and shadings of a given FIFS, generated by disjunctive drivers. To complete the picture, we present also a version of the deterministic algorithm.
Keywords:
Fuzzy iterated function system
Chaos game algorithm
Fuzzy sets
Disjunctive sequences
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2.7
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7.6K
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1.5W
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Cited Papers
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