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Competitive coevolutionary multi-agent systems: The application to mapping and scheduling problems

delete1997-11-01
delete29
PRE
AI
F
Franciszek Seredyński *
DOI:10.1006/jpdc.1997.1394delete
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Abstract

Abstract

En 中文
A new paradigm for a parallel and distributed evolutionary computation is proposed in this paper, The main idea of the proposed approach is based on considering a given system as a multiagent system with game-theoretic models of interaction between players, For this purpose a model of noncooperative N-person games with limited interaction is considered. Each player in the game has a payoff function and a set of actions. While players compete to maximize their payoffs, we are interested in the global behavior of the team of players, measured by the average payoff received by the team. To evolve a global behavior in the system, we propose three distributed schemes with evaluation of only local fitness functions. The first scheme uses epsilon-learning automata and is compared with two coevolutionary schemes, which we call loosely coupled genetic algorithms and loosely coupled classifier systems, respectively, We present simulation results which indicate that the global behavior in the systems emerges and is achieved in particular by only a local cooperation between players acting without global information about the system, The models of multi-agent systems are applied to develop parallel and distributed algorithms of dynamic mapping and scheduling tasks in parallel computers. (C) 1997 Academic Press.
Keywords:
PARALLEL
MACHINES
TASKS

Journal

Journal of Parallel and Distributed Computing cover
Journal of Parallel and Distributed Computing
IF:
4
Papers:
3.8K
Citations:
4.8K

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