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Constraining Dense Hand Surface Tracking with Elasticity

delete2020-11-27
delete39
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OA
AI
B
Breannan Smith *
C
Chenglei Wu
何雯 cover
何雯 (He Wen)
Y
Yaser Sheikh
J
Jessica K. Hodgins
T
Takaaki Shiratori
DOI:10.1145/3414685.3417768delete
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Abstract

Abstract

En 中文
Many of the actions that we take with our hands involve self-contact and occlusion: shaking hands, making a fist, or interlacing our fingers while thinking. This use of of our hands illustrates the importance of tracking hands through self-contact and occlusion for many applications in computer vision and graphics, but existing methods for tracking hands and faces are not designed to treat the extreme amounts of self-contact and self-occlusion exhibited by common hand gestures. By extending recent advances in vision-based tracking and physically based animation, we present the first algorithm capable of tracking high-fidelity hand deformations through highly self-contacting and self-occluding hand gestures, for both single hands and two hands. By constraining a vision-based tracking algorithm with a physically based deformable model, we obtain an algorithm that is robust to the ubiquitous self-interactions and massive self-occlusions exhibited by common hand gestures, allowing us to track two hand interactions and some of the most difficult possible configurations of a human hand.
Keywords:
hand tracking
simulation
elasticity
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Journal

ACM Transactions on Graphics cover
ACM Transactions on Graphics
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