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Contest design with threshold objectives

delete2025-11-24
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OA
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E
Edith Elkind
A
Abheek Ghosh *
P
Paul W. Goldberg
DOI:10.1007/s00182-025-00964-0delete
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Abstract

Abstract

En 中文
We study contests where the designer's objective is an extension of the widely studied objective of maximizing the total output: The designer gets zero marginal utility from a player's output if the output of the player is very low or very high. We consider two variants of this setting, which correspond to two objective functions: binary threshold, where the designer's utility is a non-decreasing function of the number of players with output above a certain threshold; and linear threshold, where a player's contribution to the designer's utility is linear in her output if the output is between a lower and an upper threshold, and becomes constant below the lower and above the upper threshold. For both of these objectives, we study rank-order allocation contests and general contests. We characterize the contests that maximize the designer's objective and indicate techniques to efficiently compute them.
Keywords:
Contest theory
Mechanism design
All-pay auctions
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Journal

I
International Journal of Game Theory
IF:
0.4
Papers:
40
Citations:
0

Organization

N
northwestern university
Scholars:
4.5K
Papers: 1.8K
Citations: 1
U
university of oxford
Scholars:
9.7W
Papers: 8.6W
Citations: 137