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Controllable Intrinsic Surface Pattern Generation Using Slime Mold Simulations
DOI:10.1111/cgf.70324.png)
Abstract
En 中文
Surface-based pattern simulations have proven valuable for texture design and scientific visualization, but existing methods face several limitations. Most simulations either target a narrow range of pattern types (e.g. spots, branching) or support a broad range of patterns at the cost of time-consuming parameter tuning. In either case, local and global control over the character of patterns is desirable, but often not supported. Additionally, transferring 2D simulations to 3D surfaces can introduce distortions, and is sensitive to mesh topology and quality. Finally, colourization further complicates the use of simulations for texturing, often relying on ad hoc mapping of simulation values to colours.
Keywords:
CCS Concepts
• Computing methodologies → Modeling and simulation
Simulation types and techniques
Agent / discrete models
Continuous models
Multiscale systems
Artificial life
Simulation tools
Procedural animation
Physical simulation
Texturing
Graphics systems and interfaces
Mesh models
Mesh geometry models
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