arrow
Return

ControlVAE: Model-Based Learning of Generative Controllers for Physics-Based Characters

delete2022-11-30
delete34
delete
OA
AI
H
Heyuan Yao
Z
Zhenhua Song
陈
陈宝权 (Baoquan Chen)
L
Libin Liu *
DOI:10.1145/3550454.3555434delete
deleteOriginal
deleteOriginal request for help
deleteShare
deleteSave
Abstract

Abstract

En 中文
In this paper, we introduce ControlVAE, a novel model-based framework for learning generative motion control policies based on variational autoencoders (VAE). Our framework can learn a rich and flexible latent representation of skills and a skill-conditioned generative control policy from a diverse set of unorganized motion sequences, which enables the generation of realistic human behaviors by sampling in the latent space and allows high-level control policies to reuse the learned skills to accomplish a variety of downstream tasks. In the training of ControlVAE, we employ a learnable world model to realize direct supervision of the latent space and the control policy. This world model effectively captures the unknown dynamics of the simulation system, enabling efficient model-based learning of high-level downstream tasks. We also learn a state-conditional prior distribution in the VAE-based generative control policy, which generates a skill embedding that outperforms the non-conditional priors in downstream tasks. We demonstrate the effectiveness of ControlVAE using a diverse set of tasks, which allows realistic and interactive control of the simulated characters.
Keywords:
physics-based character animation
motion control
deep reinforcement learning
generative model
VAE

Journal

ACM Transactions on Graphics cover
ACM Transactions on Graphics
IF:
9.5
Papers:
4.8K
Citations:
3.6W

Organization

P
peking university
Scholars:
11.9W
Papers: 8.7W
Citations: 146
Cited Papers

Cited Papers

Learning Time-Critical Responses for Interactive Character Control
err2021-07-19
err12
PREAI
errLee, Kyungho; Min, Sehee; Lee, Sunmin; Lee, Jehee
errShare
errSave
DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skills
err2018-07-30
err322
errOAAI
errPeng, Xue Bin; Abbeel, Pieter; Levine, Sergey; van de Panne, Michiel
errShare
errSave
Continuous Character Control with Low-Dimensional Embeddings
err2012-07-01
err143
PREAI
errLevine, Sergey; Wang, Jack M.; Haraux, Alexis; Popovic, Zoran; Koltun, Vladlen
errShare
errSave
errShare
errSave
ASE: Large-Scale Reusable Adversarial Skill Embeddings for Physically Simulated Characters
err2022-07-22
err72
errOAAI
errBin Peng, Xue; Guo, Yunrong; Halper, Lina; Levine, Sergey; Fidler, Sanja
errShare
errSave
errShare
errSave
DReCon: Data-Driven Responsive Control of Physics-Based Characters
err2019-11-08
err141
PREAI
errBergamin, Kevin; Clavet, Simon; Holden, Daniel; Forbes, James Richard
errShare
errSave
researcher View more