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Cops and robbers on multi-layer graphs

delete2026-01-01
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OA
AI
J
Jessica Enright
K
Kitty Meeks
W
William Pettersson
J
John Sylvester *
DOI:10.1016/j.dam.2026.01.017delete
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Abstract

Abstract

En 中文
We generalise the popular cops and robbers game to multi-layer graphs, where each cop and the robber are restricted to a single layer (or set of edges). We demonstrate that initial intuition about the best way to allocate cops to layers is not always correct, and prove that the multi-layer cop number is neither bounded from above nor below by any increasing function of the cop numbers of the individual layers. We show that it is NP-hard to decide if k cops are sufficient to catch the robber, even if every cop layer is a tree and a set of isolated vertices. However, we give a polynomial time algorithm to determine if k cops can win when the robber layer is a tree. Additionally, we investigate a question of worst-case divisions of a simple graph into layers: given a simple graph G, what is the maximum number of cops required to catch a robber over all multi-layer graphs where each edge of G is in at least one layer and all layers are connected? For cliques, suitably dense random graphs, and graphs of bounded treewidth, we determine this parameter up to multiplicative constants. Lastly we consider a multi-layer variant of Meyniel's conjecture, and show the existence of an infinite family of graphs whose multi-layer cop number is bounded from below by a constant times n/ log n, where n is the number of vertices in the graph. (c) 2026 The Author(s). Published by Elsevier B.V. This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/).
Keywords:
Cops and robbers
Multi-layer graphs
Pursuit-evasion games
Meyniel's conjecture
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Journal

D
Discrete Applied Mathematics
IF:
1.1
Papers:
336
Citations:
7.7K

Organization

U
university of glasgow
Scholars:
3.5W
Papers: 3.1W
Citations: 37