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Data-Driven Interactive Quadrangulation

delete2015-07-27
delete24
PRE
AI
K
Kenshi Takayama
N
Nico Pietroni
D
Daniele Panozzo
O
Olga Sorkine‐Hornung
E
Enrico Puppo
P
Paolo Cignoni
DOI:10.1145/2766964delete
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Abstract

Abstract

En 中文
We propose an interactive quadrangulation method based on a large collection of patterns that are learned from models manually designed by artists. The patterns are distilled into compact quadrangulation rules and stored in a database. At run-time, the user draws strokes to define patches and desired edge flows, and the system queries the database to extract fitting patterns to tessellate the sketches' interiors. The quadrangulation patterns are general and can be applied to tessellate large regions while controlling the positions of the singularities and the edge flow. We demonstrate the effectiveness of our algorithm through a series of live retopology sessions and an informal user study with three professional artists.
Keywords:
quad meshing
polygon quadrangulation
retopology
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Journal

ACM Transactions on Graphics cover
ACM Transactions on Graphics
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national institute of informatics (nii) - japan
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research organization of information & systems (rois)
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swiss federal institutes of technology domain
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consiglio nazionale delle ricerche (cnr)
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