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Deep reinforcement learning based edge computing for video processing
DOI:10.1016/j.icte.2022.05.001.png)
Abstract
En 中文
In many of 5G applications, end devices with lack of computing power often need to carry out heavy computations involving multimedia data. Edge computing has emerged as a promising solution to circumvent scarce resources at end devices, with moderate delays compared to cloud computing. In this work, we study the problem of offloading video processing tasks to edge servers. To this end, we develop a deep reinforcement learning based method for selecting either local or edge server to process video frames. We demonstrate the performance of our method through experiments with video frame transform tasks.& COPY; 2022 The Author(s). Published by Elsevier B.V. on behalf of The Korean Institute of Communications and Information Sciences. This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/).
Keywords:
Edge computing
Reinforcement learning
Video processing
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