arrow
Return

Developing a Text-Based Gamification Framework for Engineering Entrepreneurship Education Using Python

delete2026-01-01
delete0
PRE
AI
A
Ahmad Shahir Jamaludin *
M
Mohd Nizar Mhd Razali
M
Mohamad Rusydi Mohamad Yasin
N
Nurul Nadia Nor Hamran
A
Abdul Nasır
DOI:10.1007/978-981-96-7703-0_3delete
deleteOriginal
deleteShare
deleteSave
Abstract

Abstract

En 中文
A text-based gamification framework was developed to enhance engineering entrepreneurship education using Python. This framework simulated real-world business scenarios, providing students with experiential learning opportunities. The simulation data indicated increased student engagement and improved understanding of engineering entrepreneurial concepts, consistent with findings in the existing literature on gamification in education. Statistical analysis demonstrated that the framework effectively motivated students and enhanced learning outcomes, corroborating the results of recent studies. The gamified environment facilitated decision-making practice, reflecting real-world entrepreneurial challenges, aligning with research on the benefits of experiential learning. The strengths of the framework included its ability to simulate dynamic business environments and provide real-time feedback, enhancing critical thinking and problem-solving skills. However, limitations such as a limited sample size and relatively simplistic scenarios were acknowledged. Future research should expand the framework to include more complex scenarios and additional gamification elements, exploring their impact on long-term student outcomes. Recommendations for educators on integrating text-based gamification into entrepreneurship courses were provided, emphasizing gradual implementation and the importance of continuous feedback. Practical tips for developing similar educational tools using Python were also offered. Overall, the framework demonstrated significant potential to transform traditional entrepreneurship education by fostering interactive and engaging learning experiences.
Keywords:
Gamification
Engineering entrepreneurship education
Python programming
Experiential learning
Student Engagement

Journal

I
INTELLIGENT MANUFACTURING AND MECHATRONICS, SIMM 2024
IF:
0
Papers:
58
Citations:
0

Organization

U
universiti malaysia pahang al-sultan abdullah (umpsa)
Scholars:
2.9K
Papers: 2.7K
Citations: 1.9K
Cited Papers

Cited Papers

The Influence of Entrepreneurship Education on the Entrepreneurial Intentions of University Students in Katsina State, Nigeria
err2019-03-04
err0
errOAAI
errAliyu Mamman; Ismail Kayode Olaoye; Abdulrazaq M. Abdulrahaman; Jibrin Nuhu Shagari; Olusegun Kazeem Lekan
errShare
errSave
The effect of non traditional teaching methods in entrepreneurship education on students entrepreneurial interest and business startups: A data article
err2018-08-01
err0
errOAAI
errMaxwell Olokundun; Chinonye Love Moses; Oluwole Iyiola; Stephen Ibidunni; Mercy Ogbari; Fred Peter; Taiye Borishade
errShare
errSave
researcher View more