Return
Direct slicing NURBS objects: A numerically dependable form
DOI:10.1016/j.cag.2025.104418.png)
Abstract
En 中文
• Slicing digital objects is a crucial step in the additive manufacturing pipeline. • Usually a conversion of the digital object (NURBS) to a triangle mesh is performed. • The few existing NURBS Direct Slicers are based on root-finding algorithms. • The current approach is based on cutting the NURBS isoparametric curves. • Experiment results show it improves robustness, speed, and slicing curve quality.
Journal
C
IF:
4.2
Papers:
1.5K
Citations:
3.3K
Organization
No organization information available
Cited Papers
No cited papers available

