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Direct slicing NURBS objects: A numerically dependable form

delete2025-09-04
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PRE
AI
S
Silvio de Barros Melo *
DOI:10.1016/j.cag.2025.104418delete
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Abstract

Abstract

En 中文
• Slicing digital objects is a crucial step in the additive manufacturing pipeline. • Usually a conversion of the digital object (NURBS) to a triangle mesh is performed. • The few existing NURBS Direct Slicers are based on root-finding algorithms. • The current approach is based on cutting the NURBS isoparametric curves. • Experiment results show it improves robustness, speed, and slicing curve quality.

Journal

C
Computers
IF:
4.2
Papers:
1.5K
Citations:
3.3K

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