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Downsampling Scattering Parameters for Rendering Anisotropic Media

delete2016-12-05
delete45
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OA
AI
S
Shuang Zhao *
L
Lifan Wu *
F
Frédo Durand
R
Ravi Ramamoorthi
DOI:10.1145/2980179.2980228delete
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Abstract

Abstract

En 中文
Volumetric micro-appearance models have provided remarkably high-quality renderings, but are highly data intensive and usually require tens of gigabytes in storage. When an object is viewed from a distance, the highest level of detail offered by these models is usually unnecessary, but traditional linear downsampling weakens the object's intrinsic shadowing structures and can yield poor accuracy. We introduce a joint optimization of single-scattering albedos and phase functions to accurately downsample heterogeneous and anisotropic media. Our method is built upon scaled phase functions, a new representation combining abledos and (standard) phase functions. We also show that modularity can be exploited to greatly reduce the amortized optimization overhead by allowing multiple synthesized models to share one set of down-sampled parameters. Our optimized parameters generalize well to novel lighting and viewing configurations, and the resulting data sets offer several orders of magnitude storage savings.
Keywords:
radiative transfer
multi-resolution
level of details
pre-filtering
global illumination
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Journal

ACM Transactions on Graphics cover
ACM Transactions on Graphics
IF:
9.5
Papers:
4.7K
Citations:
3.6W

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University of California System cover
University of California System
Scholars:
37.5W
Papers: 33.7W
Citations: 6.6K
U
university of california irvine
Scholars:
2.3W
Papers: 1.7W
Citations: 55