arrow
Return

DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models

delete2024-07-19
delete2
delete
OA
AI
Y
Yuqing Zhang
Y
Yuan Liu
Z
Zhiyu Xie
L
Lei Yang
Z
Z. Liu
M
Mengzhou Yang
R
Runze Zhang
Q
Qilong Kou
C
Cheng Lin
W
Wenping Wang
金小刚 (Xiaogang Jin) *
DOI:10.1145/3658170delete
deleteOriginal
deleteOriginal request for help
deleteShare
deleteSave
Abstract

Abstract

En 中文
Recent advancements in 2D diffusion models allow appearance generation on untextured raw meshes. These methods create RGB textures by distilling a 2D diffusion model, which often contains unwanted baked-in shading effects and results in unrealistic rendering effects in the downstream applications. Generating Physically Based Rendering (PBR) materials instead of just RGB textures would be a promising solution. However, directly distilling the PBR material parameters from 2D diffusion models still suffers from incorrect material decomposition, such as baked-in shading effects in albedo. We introduce DreamMat, an innovative approach to resolve the aforementioned problem, to generate high-quality PBR materials from text descriptions. We find out that the main reason for the incorrect material distillation is that large-scale 2D diffusion models are only trained to generate final shading colors, resulting in insufficient constraints on material decomposition during distillation. To tackle this problem, we first finetune a new light-aware 2D diffusion model to condition on a given lighting environment and generate the shading results on this specific lighting condition. Then, by applying the same environment lights in the material distillation, DreamMat can generate high-quality PBR materials that are not only consistent with the given geometry but also free from any baked-in shading effects in albedo. Extensive experiments demonstrate that the materials produced through our methods exhibit greater visual appeal to users and achieve significantly superior rendering quality compared to baseline methods, which are preferable for downstream tasks such as game and film production.
Keywords:
3D generation
text-guided texturing
inverse rendering

Journal

ACM Transactions on Graphics cover
ACM Transactions on Graphics
IF:
9.5
Papers:
4.7K
Citations:
3.6W

Organization

T
Texas A&M University System
Scholars:
4.4W
Papers: 4.0W
Citations: 4.0K
Z
zhejiang university
Scholars:
17.5W
Papers: 12.0W
Citations: 152