arrow
Return

Dynamic Rendering Quality Scaling Based on Resolution Changes

delete2015-01-01
delete1
delete
OA
AI
M
Minkyu Kim *
S
Sunho Ki
Y
Youngduke Seo
J
JinHong Park
C
Chu-Shik Jhon
DOI:10.1587/transinf.2015EDL8130delete
deleteOriginal
deleteShare
deleteSave
View PDF
Abstract

Abstract

En 中文
Recently in the mobile graphic industry, ultra-realistic visual qualities with 60fps and limited power budget for GPU have been required. For graphics-heavy applications that run at 30 fps, we easily observed very noticeable flickering artifacts. Further, the workload imposed by high resolutions at high frame rates directly decreases the battery life. Unlike the recent frame rate up sampling algorithms which remedy the flickering but cause inevitable significant overheads to reconstruct intermediate frames, we propose a dynamic rendering quality scaling (DRQS) that includes dynamic rendering based on resolution changes and quality scaling to increase the frame rate with negligible overhead using a transform matrix. Further DRQS reduces the workload up to 32% without human visual-perceptual changes for graphics-light applications.
Keywords:
GPU real-time rendering
frame rate up-sampling
inter-frame differential estimation
GPU power optimizations
AI Summary

AI Summary

Key information extracted from the uploaded paper, including a brief overview, abstract, background, key highlights, visual analysis, and future outlook.

Journal

I
IEICE Transactions on Information and Systems
IF:
0.8
Papers:
171
Citations:
2.3K

Organization

L
LG Electronics
Scholars:
772
Papers: 633
Citations: 0
S
seoul national university (snu)
Scholars:
7.2W
Papers: 6.6W
Citations: 86