Return
Abstract
En 中文
In this paper we describe how to simulate geometrically complex, interactive, physically-based, volumetric, dynamic deformation models with
negligible main CPU costs.
This is achieved using a
Dy
namic
R
esponse
T
exture,
or
DyRT,
that can be mapped onto any conventional animation as an optional rendering stage using commodity graphics hardware. The DyRT simulation process employs precomputed modal vibration models excited by rigid body motions. We present several examples, with an emphasis on bone-based character animation for interactive applications.
AI Summary
Key information extracted from the uploaded paper, including a brief overview, abstract, background, key highlights, visual analysis, and future outlook.
Journal
No journal information available
Organization
No organization information available
Cited Papers
No cited papers available

