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Editorial: Embodied interfaces: human experience in virtual and mediated worlds
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DOI:10.3389/fnsys.2026.1911204.png)
Abstract
En 中文
explicit prejudice. Kapah and Freedman focus on adolescents; emphasizing the psychological 35 relevance of immersive self-representation during stages. Their findings 36 emphasize the important role of virtual mirrors and embodiment in enhancing users' sense of 37 presence and suggest these mechanisms may contribute to improvements in self-38 esteem changes. 39These studies suggest that the psychological efficacy of VR is not merely ascribable to its realism; 40 but rather to the creation of meaningful loops between the body; the self; other people; and the 41 environment. expressive interaction in VR and mixed reality; emphasizing embodied interaction; navigable creative 83 spaces; constrained freedom; and collaborative world-building as key principles for designing 84 immersive systems that enhance human creativity and expression. 85Taken together; these contributions advance the insufficient role through universal models of 86 interaction alone; but require increasingly adaptive; personalized; and human-centered approaches 87 capable of accounting for interindividual differences and contextual variability. 88 Summing up; this Research Topic highlights the complex; multidimensional nature of 89 technologically mediated human experience and the urgent need for integrative frameworks 90 encompassing neuroscience; psychology; embodied cognition; and human-computer interaction 91 research (Figure 1). Future developments in the field will likely benefit from multimodal and 92 longitudinal approaches combining neurophysiological measures; behavioral indices; and first-person 93 subjective reports (preferably; continuous rather than pre-post punctual evaluations) within 94 ecologically valid immersive paradigms. As immersive technologies continue to evolve; their 95 significance will depend not only on increasing realism and interactivity but also on our ability to 96 understand how these systems actively shape perception; cognition; emotion; and the embodied sense 97 of self (Slater and Sanchez-Vives; 2016). Ultimately; the challenge is not simply about technology 98itself; but about understanding the human being within increasingly mediated realities 99
Keywords:
technology
telepresence
embodiment
immersive environments
mediated interaction
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