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Efficient Digital Film Grain Simulation
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DOI:10.1109/tip.2026.3719463.png)
Abstract
En 中文
We propose an efficient digital simulation of film grain noise that is based on the random-dot model, applies to a wide range of imaging conditions (magnification factors, optical blur), and accounts for the signal-dependence and spatial correlation of film grain. Our analysis and experimental results demonstrate that the proposed approach produces sharper images with similar film grain compared to Monte Carlo simulations proposed by Newson <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">et al</i>., offering superior rendering efficiency across a wide range of parameter settings including a case where Monte Carlo simulations fail (low magnification with low blur). While recently proposed statistical approximations of film grain by Zhang <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">et al</i>. are significantly faster, they cannot be used for high magnification or low blur.
Keywords:
Boolean model
physics-based model
Journal
IF:
13.7
Papers:
1.0W
Citations:
8.4W
