arrow
Return

Efficient PatchMatch-Based Synthesis for Cartoon Animation

delete2019-01-01
delete1
delete
OA
AI
C
Chuanyan Hao *
Y
Yadang Chen
E
Enhua Wu
DOI:10.1109/ACCESS.2019.2903148delete
deleteOriginal
deleteShare
deleteSave
View PDF
Abstract

Abstract

En 中文
Automating the production of 2D hand-drawn animations is a significant and interesting component in computer graphics and vision. However, traditional methods in animation production pipeline always use physically or geometrically based models which are consuming due to complicated and massive computations, reducing their practicability. In this paper, we propose an efficient data-driven approach to create hand-drawn animations in an automatic manner. The key idea is to employ a correspondence match-based random search process to extract the geometry samples and the global motion pattern in an input animation sequence and then to generate a new output sequence through a coarse-to-fine sample-based synthesis algorithm. Our experiments demonstrate that our method achieves good results with high quality and performance, producing a range of artistic effects that previously required disparate and professional techniques.
Keywords:
Animation
data-driven approach
exemplar-based approach
motion tracking and synthesis
PatchMatch
sample based synthesis
AI Summary

AI Summary

Key information extracted from the uploaded paper, including a brief overview, abstract, background, key highlights, visual analysis, and future outlook.

Journal

IEEE Access cover
IEEE Access
IF:
3.6
Papers:
9.8W
Citations:
29.4W

Organization

U
University of Macau
Scholars:
1.1W
Papers: 1.3W
Citations: 2.0W