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Efficient rendering by parallelogram-approximation for full analytical polygon-based computer-generated holography using planar texture mapping
DOI:10.1364/OE.493963.png)
Abstract
En 中文
We have developed a full analytical method with texture mapping for polygon-based computer-generated holography. A parallel planar projection mapping for holographic rendering along with affine transformation and self-similar segmentation is derived. Based on this method, we further propose a parallelogram-approximation to reduce the number of polygons used in the polygon-based technique. We demonstrate that the overall method can reduce the computational effort by 50% as compared to an existing method without sacrificing the reconstruction quality based on high precision rendering of complex textures. Numerical and optical reconstructions have shown the effectiveness of the overall scheme. & COPY; 2023 Optica Publishing Group under the terms of the Optica Open Access Publishing Agreement
Keywords:
3-DIMENSIONAL SURFACE OBJECTS
ANGULAR-SPECTRUM
ALGORITHM
Journal
IF:
3.3
Papers:
6.1W
Citations:
14.3W

