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Efficiently using connectivity information between triangles in a mesh for real-time rendering

delete2004-11-01
delete5
PRE
AI
Ó
Óscar Belmonte
I
Inmaculada Remolar
J
José Ribelles
M
Miguel Chover
M
Marcos Fernández
DOI:10.1016/j.future.2004.05.028delete
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Abstract

Abstract

En 中文
Triangle meshes are the most popular standard model used to represent polygonal surfaces. Drawing these meshes as a set of independent triangles involves sending a vast amount of information to the graphics system. Taking advantage of the connectivity information between the triangles in a mesh dramatically diminishes the amount of information the graphics system must handle. Multiresolution Triangle Strips (MTS) represent a triangle mesh as a collection of multiresolution triangles strips. These strips are the basis of both the storage and the rendering stage. The coherence between the extraction of two levels of detail is used in the model in order to decrease the visualisation time. (C) 2004 Elsevier B.V. All rights reserved.
Keywords:
multiresolution modelling
level of detail
interactive visualisation

Journal

F
Future Generation Computer Systems-The International Journal of eScience
IF:
6.1
Papers:
6.8K
Citations:
2.3W

Organization

No organization information available