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Enhanced Interactive 360° Viewing via Automatic Guidance

delete2020-05-31
delete6
PRE
AI
S
Seung‐Hoon Cha *
J
Jungjin Lee
S
Seunghwa Jeong
Y
Younghui Kim
J
Junyong Noh
DOI:10.1145/3183794delete
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Abstract

Abstract

En 中文
We present a new interactive playback method to enhance 360 degrees viewing experiences. Our method automatically rotates the virtual camera of a 360 degrees panoramic video (360 degrees video) player during interactive viewing to guide the viewer through the most important regions of the video. With this method, the viewer can watch a 360 degrees video with minimum efforts to find important events in a scene both in interactive (e.g., HMD) and less-interactive (e.g., PC and TV) viewing environments. To estimate the importance of each viewing direction, we combine spatial and temporal saliency with cluster-based weighting. A maximum backward cumulative importance volume (MBCIV) is then constructed by accumulating this importance in the video space. During playback, which uses a forward tracing scheme through the MBCIV, the initial optimal path is found based on the viewer's viewing direction. A smooth path is then derived using penalized curve fitting. Finally, the virtual camera is rotated to follow the path. The experiments and user studies demonstrate that our method allows the viewer to effectively enjoy 360 degrees videos with minimum interaction efforts, or even through a non-interactive display.
Keywords:
Panoramic video
spherical video
guided viewing
human-centered interaction
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Journal

ACM Transactions on Graphics cover
ACM Transactions on Graphics
IF:
9.5
Papers:
4.7K
Citations:
3.6W

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