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Fast Object Motion Estimation Based on Dynamic Stixels
DOI:10.3390/s16081182.png)
Abstract
En 中文
The stixel world is a simplification of the world in which obstacles are represented as vertical instances, called stixels, standing on a surface assumed to be planar. In this paper, previous approaches for stixel tracking are extended using a two-level scheme. In the first level, stixels are tracked by matching them between frames using a bipartite graph in which edges represent a matching cost function. Then, stixels are clustered into sets representing objects in the environment. These objects are matched based on the number of stixels paired inside them. Furthermore, a faster, but less accurate approach is proposed in which only the second level is used. Several configurations of our method are compared to an existing state-of-the-art approach to show how our methodology outperforms it in several areas, including an improvement in the quality of the depth reconstruction.
Keywords:
stixels
object tracking
object clustering
3D reconstruction
autonomous vehicles
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Journal
IF:
3.5
Papers:
7.2W
Citations:
20.9W
Organization
Cited Papers
Vision-Based Steering Control, Speed Assistance and Localization for Inner-City Vehicles
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IF3.5

